Next-gen MMO - Less social interaction?
The boasts of how many concurrent logins a server could use were raising higher and higher and used as one of the many marketing tools an MMO had, players were looking for something more than 500~1000 people online on a single server but wanted to play with thousands at a time. Since several years though in many games this has stagnated and with the tremendous increases in world sizes you might even say the population density has greatly decreased. Blizzard’s World of Warcraft for example ha
Original post by [Technorati] Tag results for open social
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